Exploration into algorithm/medium affordances of 3DGS in the space of fabrication to 2D and 3D objects.
My Contributions
The whole project (except the subject). Special thanks to my professor Golan Levin for the advice and to the TA Emmanuel Lugo for teaching me how to use a 3D printer.
I’m exploring the affordances of algorithms and data structures – the actions and aesthetics made possible by their underlying forms. With high probability, I’ll be continuing my investigation into 3D Gaussian Splatting (3DGS). 3DGS a relatively recent advancement in 3D reconstruction. 3DGS represents objects as a collection of points and their corresponding “splats,” each of which encodes a view-dependent Gaussian normal – essentially, a blobby form that shifts based on perspective due to some lovely math that is currently beyond my comprehension. Specifically, I’m interested in examining the glitches or failures that emerge from the splat representation. By studying these breakdowns, I think I can gain a different understand the medium’s intrinsic limitations and how those limitations can offer alternative perspectives on a perceived ground truth.